Category Archives: Fitness

Goji Play: Gamify Your Halloween Calories Off!

Into the Dead zombie game (above) is another spooky game Goji Play has partnered with in time for Halloween.

I first wrote about Goji Play last December, and since then they have more than tripled the number of games linked to the platform. The device and fitness wearable attaches to any cardio machine to track workout metrics. The data relays back to a tablet or phone, which can be sync’d to any one of Goji’s games. The faster you move, the better you play in the game.

For those of you indulging in a couple pieces of Halloween chocolate, note how many calories these fun sizes can add up to! Here are the number of games (and minutes of cardio) it takes to burn off some of the top Halloween candies:

Goji Play comes with wireless controllers and a clip on activity sensor. Compatible games are available on any iOS device. At less than $100, Goji Play transforms any piece of cardio equipment into a gaming machine. Available at bluegoji.com or Amazon.com today.

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Pavlok: Change Habits and Train Behavior Through Electric Shock

Pavlok is a resolutions focused wristband that aims to change habits and train behavior through electric shock. Yes, the wristband sends a shock every time you miss a deadline, goal, or habit. The shock is noticeable – like a static shock on a cold, dry, winter day – but not enough to hurt you. The device can deliver around 200 shocks a day, which the company claims for a typical user will last 4 days on a full charge. 50 shocks a day! The founding team researched that it takes between 30-60 days to break most bad habits and create better ones – so after a couple months of continuous wear, you should be well along your way to a more accountable you.

For those who prefer not to be shocked so often (I would certainly be the one yelling ‘ouch!’ on the bus), beeping, vibrating, monetary penalties, and posting on your social network are other conditioning motivators. Pavlok is great for aspirational habits like waking up on time, going to the gym regularly, quitting smoking, and conquering time wasting distractions. The app monitors your goals and gives you real-time progress reports.

The Indiegogo campaign is halfway through, so if willing yourself to hit the gym via calendar reminders isn’t working, Pavlok might help.

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Moov: A Smart Fitness Coach That Challenges and Improves Your Fitness

Moov is a new wearable that combines fitness tracking with real-time audio coaching. The device can be worn on your wrist or ankle* and sync’d with various apps depending on workout type. Moov is currently compatible with running, cycling, cardio boxing, and swimming. The device transmits your data (for running it includes stride length, impact, cadence, range of motion, etc.) to the app for analysis, and the app transmits in-the-moment feedback via your headphones. For instance, the feedback can tell you to shorten your stride to save energy so you can run faster, to land more softly, to swing your arms up and down (and not side to side), or to run with your shoulders back for better posture.

Running with Moov was fun – the coaching was unobtrusive but still effective. I changed my form while using it, opting for quicker shorter strides rather than large lunging ones to improve efficiency and stamina.

Based on your interval level performance, the app suggests higher or lower levels to try. It keeps track of all your data points so you can compare your progress over time.

*I wanted to test ankle vs. wrist accuracy for the device. I wore Moov on my wrist to do levels 3, 6, 9. The coaching worked great but when I stopped to end the workout on my phone it couldn’t find the Moov on my wrist – perhaps it was because I wasn’t moving it around enough when I stopped – and it lost all the data on that set. For best use and precision in running, I would suggest wearing it on your ankle. It’s light enough to ignore and small enough so it doesn’t affect stride length.

The data tracking on the Moov is excellent, which is a testament to the founding team – Nikola Hu, a former Apple and HALO game engineer, Meng Li and Tony Yuan. The company plans to roll out apps for other activities and uses going forward, and an Android app is slated for November 2014 launch. The second batch is available for pre-order now.

 

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LEO: A Smart Wearable With A Data Driven Recommendation Engine

Within several days, GestureLogic reached its Indiegogo funding goal on their first device, LEO. LEO isn’t just another wearable device that counts your steps or tracks motions. LEO measures biosignals (such as muscle activity and lactic acid levels) to calculate exertion – giving users recommendations on how to workout more efficiently and telling athletes when they are pushing too hard. Knowing when to stop or tone down the intensity helps avoid potential injuries. LEO’s feedback loop makes it an invaluable fitness tool. As the wearer changes intensity and speed, so does the real-time feedback from LEO – urging the user to push harder or continue to taper. LEO tracks your physical starting point, noting each specific user’s unique physiology, and sets goals based on these metrics. While it may be obvious that two different bodies with two different weights and peak heart rates should have two different workout plans even if the end goal (say losing 10 lbs) is the same – not many wearables are able to tailor workout routines like LEO can.

LEO’s key capabilities include:

  • Tracking muscle activity, hydration, lactic acid levels, heart rate, and movement
  • Providing education and advice throughout a user’s workout with simple and actionable recommendations
  • Identifying signs of future injury and recommending ways to avoid it
  • Improve training with intuitive visualizations with the raw data available
  • Competing with friends, comparing workouts with pro athletes and networking with the local fitness community

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Kurbo: Mobile Lifestyle App for Kids and Teens

Kurbo is a mobile app targeted towards kids and teens to help them learn about and maintain healthy eating and exercising habits. The app teaches kids about nutrition, labeling foods as green (good to eat anytime), yellow (eat in moderation), and red (eat sparingly).

Games on the app teach users about serving size and portions, and about exercise intensities. The program comes with a weekly coaching session to help provide additional support. Users set their goals and use Kurbo to help structure and plan for the week ahead.

If a user is allotted 35 reds a week and is attending a birthday party on Saturday, he can plan ahead by eating less “red” foods during the week so that he can fit in eating cake on Saturday (cake is definitely a red food). Kurbo doesn’t impose set diets on children, instead it gives them the ability to portion their calories and make small changes for themselves. Initially licensed from Stanford University and stress tested by SUNY Buffalo research, Kurbo aims to be a wellness and lifestyle app for children and teens, and lets them make decisions versus imposing rules. With this approach, 80% of Kurbo users lose weight. You can download Kurbo now for iOS devices.

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GLAZEDcon 2014: Wearables are the New Black

GLAZEDcon is on at full force. This year’s conference has attracted nearly three times as many people as last year, and features speakers from all realms of the wearables world – from healthcare wearables to responsive bike helmets to programable rings that can be used to control your bluetooth devices. The vast increase in magnitude of the conference reflects the growing interest and demand of wearables to track, manage, and quantify all aspects of life. 

 
Muse is a brain sensing headband and brain fitness tool that helps users learn how to manage stress, stay calm, and stay focused throughout the day. By helping to manage stress, Muse is able to improve the overall health of its users. Muse has 7 EEG sensors that measures brain activity and translates the information into real-time feedback on the Muse app. You can purchase Muse now; ships in 3-6 weeks.
 
UpRight is a small device that attaches directly to your lower back. It trains you to straighten your back while sitting and standing by gently vibrating when slouching occurs. The Company says that by wearing UpRight for 15 minutes a day, you can gradually train your back to be straighter even without the device in 2-3 weeks. In addition to the health effects of good posture and preventing back pain, UpRight also boasts instilling higher confidence for wearers. Their Indiegogo campaign is going on now; aim to ship the product by March 2015.
 
Nod 
Nod is a wearable device that acts as a remote for controlling other bluetooth enabled devices – like turning on a GoPro, or a Philips light, or changing the temperature on a Nest. The ring-like device reacts to different finger motions such as turns and swipes. There are certainly healthcare applications that can stem from such a device – like the ability to increase or decrease the intensity of a treadmill workout or keep count of how many pushups and sit ups you complete in a workout. The possibilities are truly endless. Nod is taking pre-orders now.
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Noom: Weight Loss is Better Together

Noom is a wellness company that recently launched their first iPhone app, Noom Weight. Unlike other food-tracking apps, Pro users are automatically put into a Noom chat group with other users, creating a small community of people who are ‘on your side.’ In the group, you can track each member’s meals and comment on their decisions throughout the day. The community also encourages people to share tips and share photos/recipes of their meals, creating an environment focused on eating well. The simplicity of logging foods into the app makes it easy to be consistent.

The company also has Noom Walk and Noom Cardio – both on Andriod devices, to help track steps and workouts. Noom is great for Andriod users – it combines data on both eating and exercise habits onto one central backend, but for iOS users, Noom Weight is the only app currently available.

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Difficulties in Making Wearables, Because Hardware is Hard

A number of reports on Nike restructuring their FuelBand division came out this past week. The fitness giant confirmed layoffs in its Digital Sports division and as CNET reported, “As early as this fall, Nike planned on releasing another iteration of the FuelBand — an even slimmer version — but cancelled the project. And it appears to have shelved all future physical product projects under the Digital Sport helm, the person familiar with the matter added.” Re/code wrote about the matter on Friday, with their sources saying that “the decision over what to do has been debated for months within the company, due to high expenses, manufacturing challenges and the inability to make adequate margins on the business. In addition, sources note that Nike has been unable to attract as high a level of engineering talent as the business has grown.”

Jawbone’s 2011 recall of its first UP band, and Fitbit’s recent recalls of their Force band are other indications that making small wrist wearables isn’t easy.

Over the weekend, I played around with an Arduino, creating a ‘wearable’ by hooking up a display, 3-axis accelerometer, temperature sensor, vibrating motor, pulse sensor, and battery. With help from the team at iRoboticist, I was able to put together a working prototype. Thinking through all the parts in these devices gave me new appreciation for all the work that wearables-focused hardware and software engineers do – while balancing high consumer expectations (battery life length, water resistance, size, display quality…and the list goes on). Aside from building, there’s also managing the supply chain and handling the manufacturing aspect of the product cycle, which can often be tedious and unnerving.

Here are some neat teardowns of common wearables from iFixit (Fitbit Flex), Chipworks (Nike FuelBand), and iFixit (Pebble smartwatch). These sites give you a great inside look at all the components jammed into the thing you are wearing on your wrist.

The technology here has come a long way. Kudos to all the companies that continue to prioritize and innovate on wearable devices.

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Skulpt: Quantify Your Muscle Strength and Definition

The Skulpt Aim is the first-ever non-invasive wireless device that measures the composition and quality of muscles. When you press it against major muscle groups, the device’s sensors collect thousands of data points to measure fat percentage and muscle quality in individual muscles as well as in the body as a whole.

MQ, or muscle quality, is a measure of your muscles’ strength and definition. The higher the MQ, the stronger and more defined a person’s body is. Recent articles have noted the dangers of being “Skinny Fat,” or being thin but not toned. Time said, “thin people can sometimes carry the most dangerous kind of fat – and not know it.” The Aim assesses the body by measuring four major muscles (biceps, triceps, abs, and thighs), to create an accurate estimate of your total body fat percentage and MQ.

The Aim tracks even the slightest improvements, and shows those results real time on their dashboard so users can easily visualize their progress. In addition to tracking progress and setting goals, the dashboard provides tailored advice, recommending workouts that specifically target muscles that need improvement.

Started as a medical-grade device that has been used in top US hospitals, the technology underlying Skulpt was first used to measure muscle health of patients with neuromuscular disorders. The founders, Jose Bohorquez and Seward Rutkove realized that their powerful and innovative tech could be simplified into a small, effortless consumer fitness device, and the Skulpt was born. Skulpt is a 2014 International CES Innovations Award winner in the Health and Fitness product category and supporters on Aim’s Indiegogo campaign almost quadrupled their fundraising goal amount. You can pre-order the Skulpt today; launch date May 2014.

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Gero Lab: Using Everyday Movement to Predict Risk of Age-Related Diseases

Locomotome, as coined by the Human Locomotome Project is a set of human locomotive data that can be analyzed to predict human stress levels and proclivity of age-related metabolic or degenerative disorders.

Gero Lab, a new and burgeoning company in this space, has been collecting locomotome data to discover markers of age-related diseases and evaluate the clinical importance of these markers. They have an app that collects initial answers to health questions and then uses activity data from devices like FitBit, Jawbone, and Bodymedia to further cement their locomotome models. Users are then sent metrics on their neurological state and potential health conditions, increasing their awareness of various health factors important for early prevention and lifestyle changes.

Gero co-founder Vera Kozyr answers some of my questions below.

What was the driving force to create Gero? What are the company’s goals?

We were originally studying different biological signals including transcriptome and genome signals, looking for signatures of aging and associated chronic deceases. Then we realized that the locomotome signal is extremely rich and much more convenient to gather, so we adjusted all our mathematical models and algorithms for it. The goal of our company is to create a convenient (non-invasive and seamless) and reliable tool for the early stage diagnosis of different diseases.

How can data collected and used in Gero models be translated into action items for users?

Awareness is very important when it comes to health. Early warnings can be impactful, especially for slowly developing health conditions. For example, life-style changes during the early stages of diabetes type 2 can significantly slow down the development of the disease or even reverse it. In the future, after passing FDA approval, GERO technology could also be used by doctors for preventative measures.

What are some of the most interesting bits of data that you have gathered so far? What is to come?

The key takeaways of our first 3,000 Fitbit study (finished in November of last year) are:

  • Motor activity contains signatures of particular chronic deceases (metabolic, psychiatric and neurological)
  • Low-resolution trackers (e.g. Fitbit, Jawbone, etc.) can also be used with GERO’s mathematical model with sufficient tracking time
  • We are already passed the proof of concept phase to detect particular health conditions with accuracy

We keep working on increasing the accuracy of our algorithms. Along with disease risks and trends, we have learned to detect biological age and gender. At the moment we are focusing on diabetes and soon will publish some of our very interesting findings.

How does the app / data interface help users?

As we are still in the research stage we don’t claim that our app helps users at the moment. It collects activity data and helps to develop our technology. Individual health reports that we will release to our participants of course might potentially help by giving awareness of health conditions and showing their trends.

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